AI Insights · Timothy · April 2025
Top 5 Disney Games Performance in Central America Q1 2025
Explore the performance trends of the top Disney games in Central America during Q1 2025 on a unified platform.
In the first quarter of 2025, the performance of top Disney games in Central America showed varied trends across downloads, revenue, and active users. Here's a closer look at how these apps performed on a unified platform.
Marvel Contest of Champions from Kabam Games, Inc., saw a notable peak in weekly revenue at about $77K in the last week of December, tapering to approximately $14K by the end of March. Weekly downloads fluctuated, starting at 12.9K and ending at 6.5K, while active users decreased from 74.5K to 65.8K over the quarter.
Star Wars™: Galaxy of Heroes by Electronic Arts experienced a peak in weekly revenue of around $19.9K in mid-March. Downloads surged to approximately 7.9K in early March, before settling at around 2.7K. Active users peaked at 72.1K in early March, declining to 47.7K by the end of the quarter.
Disney Emoji Blitz Game from Jam City, Inc., saw revenue spikes, reaching $8.9K in late February. Downloads varied, peaking at 3.8K in early March, but dropping to 234 by the end of the quarter. Active users showed a slight increase, starting at 14K and closing at 16.8K.
MARVEL Future Fight by Netmarble Corporation maintained steady weekly revenue around $5.7K by the end of March. Downloads fluctuated, peaking at 2.7K mid-March, while active users remained relatively stable, closing the quarter at 68.5K.
MARVEL SNAP from Second Dinner Studios Inc. showed a revenue spike to $12K in early March. Downloads saw a decrease, starting at 2.4K and ending at 1.4K. Active users increased towards the quarter's end, reaching 30.5K.
These insights, derived from Sensor Tower's data, highlight the dynamic performance of Disney games across Central America. For more detailed analysis, visit Sensor Tower.